Warning: when using truecolor images, you should always set the graphics mode before loading any bitmap data! Otherwise the pixel format (RGB or BGR) will not be known, so the file may be converted wrongly.
If the file contains a truecolor image, you must set the video mode or call set_color_conversion() before loading it. In this case, if the destination color depth is 8-bit, the palette will be generated by calling generate_optimized_palette() on the bitmap; otherwise, the returned palette will be generated by calling generate_332_palette().
The pal argument may be NULL. In this case, the palette data are simply not returned. Additionally, if the file is a truecolor image and the destination color depth is 8-bit, the color conversion process will use the current palette instead of generating an optimized one.
See also: load_bmp, load_lbm, load_pcx, load_tga, destroy_bitmap, save_bitmap, register_bitmap_file_type, set_color_depth, set_color_conversion, generate_optimized_palette, generate_332_palette.
See also: load_bitmap.
See also: load_bitmap.
See also: load_bitmap.
See also: load_bitmap.
Two things to watch out for: on some video cards it may be faster to copy the screen to a memory bitmap and save the latter, and if you use this to dump the screen into a file you may end up with an image much larger than you were expecting, because Allegro often creates virtual screens larger than the visible screen. You can get around this by using a sub-bitmap to specify which part of the screen to save, eg:
      BITMAP *bmp;
      PALETTE pal;
      get_palette(pal);
      bmp = create_sub_bitmap(screen, 0, 0, SCREEN_W, SCREEN_H);
      save_bitmap("dump.pcx", bmp, pal);
      destroy_bitmap(bmp);
See also: save_bmp, save_pcx, save_tga, load_bitmap, register_bitmap_file_type.
See also: save_bitmap.
See also: save_bitmap.
See also: save_bitmap.
See also: load_bitmap, save_bitmap.
      COLORCONV_NONE                // disable all format
                                    // conversions
      COLORCONV_8_TO_15             // expand 8 bits to 15 bits
      COLORCONV_8_TO_16             // expand 8 bits to 16 bits
      COLORCONV_8_TO_24             // expand 8 bits to 24 bits
      COLORCONV_8_TO_32             // expand 8 bits to 32 bits
      COLORCONV_15_TO_8             // reduce 15 bits to 8 bits
      COLORCONV_15_TO_16            // expand 15 bits to 16 bits
      COLORCONV_15_TO_24            // expand 15 bits to 24 bits
      COLORCONV_15_TO_32            // expand 15 bits to 32 bits
      COLORCONV_16_TO_8             // reduce 16 bits to 8 bits
      COLORCONV_16_TO_15            // reduce 16 bits to 15 bits
      COLORCONV_16_TO_24            // expand 16 bits to 24 bits
      COLORCONV_16_TO_32            // expand 16 bits to 32 bits
      COLORCONV_24_TO_8             // reduce 24 bits to 8 bits
      COLORCONV_24_TO_15            // reduce 24 bits to 15 bits
      COLORCONV_24_TO_16            // reduce 24 bits to 16 bits
      COLORCONV_24_TO_32            // expand 24 bits to 32 bits
      COLORCONV_32_TO_8             // reduce 32 bit RGB to 8 bits
      COLORCONV_32_TO_15            // reduce 32 bit RGB to 15 bits
      COLORCONV_32_TO_16            // reduce 32 bit RGB to 16 bits
      COLORCONV_32_TO_24            // reduce 32 bit RGB to 24 bits
      COLORCONV_32A_TO_8            // reduce 32 bit RGBA to 8 bits
      COLORCONV_32A_TO_15           // reduce 32 bit RGBA to 15 bits
      COLORCONV_32A_TO_16           // reduce 32 bit RGBA to 16 bits
      COLORCONV_32A_TO_24           // reduce 32 bit RGBA to 24 bits
      COLORCONV_DITHER_PAL          // dither when reducing to 8 bit
      COLORCONV_DITHER_HI           // dither when reducing to
                                    // hicolor
      COLORCONV_KEEP_TRANS          // keep original transparency
   For convenience, the following macros can be used to select common 
   combinations of these flags:
      COLORCONV_EXPAND_256          // expand 256 colors to
                                    // hi/truecolor
      COLORCONV_REDUCE_TO_256       // reduce hi/truecolor to 256
                                    // colors
      COLORCONV_EXPAND_15_TO_16     // expand 15 bit hicolor to
                                    // 16 bits
      COLORCONV_REDUCE_16_TO_15     // reduce 16 bit hicolor to
                                    // 15 bits
      COLORCONV_EXPAND_HI_TO_TRUE   // expand 15/16 bits to
                                    // 24/32 bits
      COLORCONV_REDUCE_TRUE_TO_HI   // reduce 24/32 bits to
                                    // 15/16 bits
      COLORCONV_24_EQUALS_32        // convert between 24 and
                                    // 32 bits
      COLORCONV_TOTAL               // everything to current format
      COLORCONV_PARTIAL             // convert 15 <-> 16 and
                                    // 24 <-> 32
      COLORCONV_MOST                // all but hi/truecolor <-> 256
      COLORCONV_DITHER              // dither during all color
                                    // reductions
   If you enable the COLORCONV_DITHER flag, dithering will be performed 
   whenever truecolor graphics are converted into a hicolor or paletted 
   format, including by the blit() function, and any automatic conversions 
   that take place while reading graphics from disk. This can produce much 
   better looking results, but is obviously slower than a direct conversion.
If you intend using converted bitmaps with functions like masked_blit() or draw_sprite(), you should specify the COLORCONV_KEEP_TRANS flag. It will ensure that the masked areas in the bitmap before and after the conversion stay exactly the same, by mapping transparent colors to each other and adjusting colors which would be converted to the transparent color otherwise. It affects every blit() operation between distinct pixel formats and every automatic conversion.
See also: set_color_depth, load_bitmap, load_datafile, fixup_datafile, makecol15_dither.