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Game developing community network - Allegro¸¦ ÀÌ¿ëÇÑ °ÔÀÓ ÇÁ·Î±×·¡¹Ö¿¡ ÀüÀûÀ¸·Î °ü·ÃµÈ ¸Å¿ì ¿ÏÀüÇÑ À¥»çÀÌÆ®. Allegro·Î ÀÛ¼ºµÈ ÇÁ·Î±×·¥°ú µµ¿ò¸» ¹®¼­, ¶óÀ̺귯¸® È®Àå, ´Ù¾çÇÑ ÅøÀ» ãÀ» ¼ö ÀÖ½À´Ï´Ù.

Allegro's webring - Allegro À¥¸µ. À̰÷À¸·ÎºÎÅÍ ´Ù¸¥ Allegro °ü·Ã À¥ ÆäÀÌÁö¸¦ ã¾Æ°¥ ¼ö ÀÖ½À´Ï´Ù.

Xuti software - XuTi software has written a good deal of documents about Allegro in portuguese, including installation guides, tutorials, and they provide precompiled Allegro RPMs for Conectiva Linux.

Allegro¿¡ ´ëÇÑ ±â»ç

Gamasutra - µ¶¸³ °³¹ßÀÚÀÇ ½Å¼¼´ë¸¦ °í¹«ÇÏ´Â Allegro (1999³â 10¿ù 26ÀÏ).

GameDev.net - Shawn Hargreaves¿ÍÀÇ ÀÎÅͺä.

Linux Today - ¿ÀÇ ¼Ò½º °ÔÀÓÇϱâ(1999³â 7¿ù 5ÀÏ). Here you have the original copy by Shawn.

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Allegro Games Competition II - Allegro °ÔÀÓ °æ¿¬ II.

The Allegro SpeedHack 1999 - Allegro SpeedHack 1999.

The Allegro SizeHack 2000 - Allegro SizeHack 2000.

The Allegro DemoHack 2000 - Allegro DemoHack 2000.

The Allegro SpeedHack 2001 - Allegro SpeedHack 2001.

The Allegro SizeHack3D 2001 - Allegro SizeHack3d 2001.

The Allegro Team Competition 2001 - ÀÌ °æ¿¬ÀÇ ¸ñÀûÀº ´Ù¸¥ »ç¶÷ÀÇ °ÔÀÓ ÇÁ·Î±×·¥ÀÇ ±â¼úÀ» °Ü·ç´Â °Í »Ó¸¸ ¾Æ´Ï¶ó, ÆÀ ÇÁ·Î±×·¡¹ÖÀ» Àå·ÁÇϸç, °ü·ÃµÈ Á¶Á÷ ±â¼úÀ» Çâ»ó½ÃŰ´Â °ÍÀÔ´Ï´Ù. À̰ÍÀ» º¸´Ù Àç¹Ì ÀÖ°Ô Çϱâ À§ÇØ, ´Ù¸¥ ³ª¶ó »ç¶÷°ú ÆÀÀ» ÀÌ·ç¾î¾ß ÇÑ´Ù´Â ±ÔÄ¢ÀÌ ÀÖ½À´Ï´Ù.

The Pixelate Games Competition 2001 - À̹ø¿¡´Â Âü°¡ÀÛÀ» ÀÛ¼ºÇÏ´Â µ¥ ¸î ´ÞÀÌ ÁÖ¾îÁú °ÍÀÔ´Ï´Ù¸¸, ÀÌÁ¤µµ·Î ÃæºÐÇÏÁö ¾ÊÀ»±î¿ä?

IdeaHack 2001 - Á¦ÇÑ ±ÔÄ¢»ó Àû´çÇÑ °æ¿¬À» ãÁö ¸øÇϼ̽À´Ï±î? À̰ÍÀº ´ç½Å¿¡°Ô ÇϳªÀÇ ¼±ÅÃÀÌ µÉ ¼ö ÀÖ½À´Ï´Ù: Âü°¡Çϱâ Àü¿¡ ´ç½ÅÀÇ °ÔÀÓ¿¡ ´ëÇÑ ¾ÆÀ̵ð¾î³ª ¿ä±¸»çÇ×À» Á¢¼öÇϽʽÿÀ. ±×·¯¸é ´ç½ÅÀÌ Á¤ÇÑ ¸ñÇ¥¿¡ ¾ó¸¶³ª ¸ÂÃß¾ú´Â°¡·Î Á¡¼ö°¡ °áÁ¤µÉ °ÍÀÔ´Ï´Ù.

The Allegro SpeedHack 2002 - Allegro SpeedHack 2002.

BlitzHack 2003 - The BlitzHack is a six-hour-long Allegro-focussed game programming competition, in which entrants strive to make the best game possible with extremely limited time constraints using a shared backstory as a theme and basis for the game, a shared media set, and a shared code snippet set.

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C-scene - C/C++ ÇÁ·Î±×·¡¹Ö¿¡ ´ëÇÑ ¹®¼­¿Í ¼Ò½º.

Flipcode - °ÔÀÓ °³¹ß¿¡ ´ëÇÑ ´º½º¿Í ¸®¼Ò½º.

Linux Game Development Center - ¸®´ª½º¿¡¼­ÀÇ ºñµð¿À °ÔÀÓ ÇÁ·Î±×·¡¹Ö¿¡ ´ëÇÑ À¥»çÀÌÆ®.

Programmer's Heaven - °ÔÀÓ ÇÁ·Î±×·¡¹Ö¿¡ ´ëÇÑ ´Ù¸¥ ¼Ò½ºµé.

Game Programming Resources - °ÔÀÓ ÇÁ·Î±×·¡¹Ö ¸®¼Ò½º¿¡ ´ëÇÑ À¥ ÆäÀÌÁö. ³»¿ëÀº Æ÷·çÅõ°¥¾îÀÓ.

Pixelate - 2001³â 3¿ù°æ¿¡ ½ÃÀÛµÈ ¿Â¶óÀÎ °ÔÀÓ °³¹ß ¸Å°ÅÁøÀ¸·Î, Allegro °øµ¿Ã¼ÀÇ µµ¿ò°ú ÇÔ²² Á¡Á¡ Ä¿Áö¸é¼­ ¹ßÀüÇϰí ÀÖÀ½.

Allegro bindings for other languages

PyAllegro - Quite a simple binding wrapping most of Allegro functions, making them available to Python programmers.

Bigloo-Allegro - This is an abandoned Bigloo (a Scheme compiler) binding.

Perl - A Perl interface to Allegro written by Colin O'Leary.

Scheme->C compiler bindings - Bindings of Allegro 5 to three Scheme->C compilers (CHICKEN, Gambit-C and Bigloo) written by Peter Wang, as a proof-of-concept. Note that Allegro 5 is still under development.

alBitmap - alBitmap is a C++ Wrapper for the Allegro BITMAP datatype. Features built-in memory allocation/deallocation, inlined functions for bitmap creation, loading, saving, blitting, comparing, plus some convenience functions for printing text with STL's string type.

¶óÀ̺귯¸®

Mesa - Mesa´Â OpenGL APIÀÇ °ø°³ ±¸ÇöÀÓ (GPL ¶óÀ̼¾½º).

OpenGL - SGIÀÇ OpenGL À¥»çÀÌÆ®.

SVGAlib - ¸®´ª½º SuperVGA ±×·¡ÇÈ ¶óÀ̺귯¸®. SVGAlib´Â »ó´çÈ÷ È®ÀåµÇ¾î ÀÖÀ¸¹Ç·Î, ¿©·¯ °¡Áö Çϵå¿þ¾î¸¦ Áö¿øÇÏ´Â µå¶óÀ̹ö·Î Allegro¿¡¼­ »ç¿ëÇÒ ¼ö ÀÖ½À´Ï´Ù.

Linux Framebuffer - ¸®´ª½º Framebuffer´Â ¶Ç¶ó´Â AllegroÀÇ µå¶óÀ̹ö·Î, Àß µ¿ÀÛÇϸç, »ç¿ëÀÚ ·¹º§¿¡¼­ ¹®Á¦ ¾øÀÌ Allegro ÇÁ·Î±×·¥ÀÌ µ¿ÀÛÇϵµ·Ï ÇÕ´Ï´Ù.

SDL - SDL(Simple DirectMedia Layer)Àº C Å©·Î½º-Ç÷§Æû ¸ÖƼ¹Ìµð¾î ¶óÀ̺귯¸®À̸Ó, DirectX¸¦ »ç¿ëÇÏ´Â ¸¹Àº Win32 °ÔÀÓµéÀ» ´Ù¸¥ Ç÷§ÆûÀ¸·Î Æ÷ÆÃÇϴµ¥ »ç¿ëµÇ¾ú½À´Ï´Ù.

Clanlib - Clanlib´Â Àú¼öÁØ¿¡¼­ °í¼öÁØÀ» ¸Á¶óÇÏ´Â C++ °³¹ß ŰƮÀÔ´Ï´Ù. È®½ÇÈ÷ Allegroº¸´Ù´Â Å©¸ç, ½ºÅ©¸³ÆÃÀ̳ª ³×Æ®¿öÅ© Áö¿ø µîÀ» Æ÷ÇÔÇÕ´Ï´Ù.

Plib - 3D °ÔÀÓÀ» À§ÇØ °³¹ßµÈ C++ ÀÎÅÍÆäÀ̽º¸¦ »ç¿ëÇÑ À̽ļºÀÖ´Â °ÔÀÓ ¶óÀ̺귯¸® ¸ðÀ½ (OpenGLÀ» ÀÌ¿ëÇÔ).

TinyPTC - TinyPTC´Â °£´ÜÇÑ API¸¦ »ç¿ëÇÏ´Â ´ÙÁß Ç÷§Æû Áö¿ø ÇÁ·¹ÀÓ¹öÆÛ ¶óÀ̺귯¸®ÀÔ´Ï´Ù (OpenPTCÀÇ ÀϺÎÀÓ). XLib, XShm, XDbe, XDga 1/2 µîÀÇ ¸î°¡Áö Ãâ·Â ´ë»óÀ» Áö¿øÇÕ´Ï´Ù. ¶ÇÇÑ »ö»ó¼ö¸¦ Á¶Á¤ÇÒ Çʿ䰡 ÀÖ´Â °æ¿ì ÀÚµ¿À¸·Î Áï½Ã º¯È¯À» ¼öÇàÇÕ´Ï´Ù.

ÄÄÆÄÀÏ·¯

DJGPP - A DOS port of the GNU Compiler Collection (GCC). It's an excellent compiler which comes with a big number of tools. It's supported by all Allegro versions.

Mingw - A Windows port of the GNU compiler collection (GCC). It's supported by the 4.x or newer versions.

±âŸ

FreeBE/AF - ±×·¡ÇÈ Çϵå¿þ¾îÀÇ Àú¼öÁØ µå¶óÀ̹ö ÀÎÆäÀ̽º·Î, Allegro¿¡¼­ »ç¿ëµÉ ¼ö ÀÖ½À´Ï´Ù. À̰ÍÀº VESA 3.0ÀÇ ¸ðµç ±â´ÉÀ» Á¦°øÇϸç 2D Çϵå¿þ¾î °¡¼ÓÀ» È¿°úÀûÀ¸·Î À̽ļºÀÖ°Ô »ç¿ëÇÒ ¼ö ÀÖµµ·Ï ÇØÁÝ´Ï´Ù. µå¶óÀ̹ö¸¦ ÀÛ¼ºÇÏ´Â ¹æ¹ý¿¡ µû¶ó DOS¿Í Linux¿¡¼­ µ¿ÀÛÇϵµ·Ï ÇÒ ¼öµµ ÀÖ½À´Ï´Ù.

Slashdot - ¸®´ª½º¿Í ÄÄÇ»ÅÍ ¼¼°è¿¡ ´ëÇÑ ´º½º¿Í °ø·Ð.

Da Linux French Page - ¸®´ª½º¿¡ ´ëÇÑ ÇÁÁ¤½º¾î Á¤º¸°¡ ÀÖ´Â À¥»çÀÌÆ®.

Google - ÃÖ°íÀÇ °Ë»ö ¿£Áø ÁßÀÇ Çϳª.

XFree86 - X À©µµ¿ì ½Ã½ºÅÛÀÇ °ø°³ ±¸ÇöÀ¸·Î, ¸¹Àº Ç÷§Æû¿¡¼­ µ¿ÀÛÇÕ´Ï´Ù.

The Graphic File Formats Page - ÆÄÀÏ Çü½ÄÀÇ º¸°í. 2D ºñÆ®¸Ê ±Ô¾à, 3D ±âÇÏ¿Í ¾Ö´Ï¸ÞÀÌ¼Ç ±Ô¾à, À¯Æ¿¸®Æ¼, Á¤º¸, ¼Ò½º, FAQ µî...

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