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Game developing community network
- Allegro¸¦ ÀÌ¿ëÇÑ °ÔÀÓ ÇÁ·Î±×·¡¹Ö¿¡ ÀüÀûÀ¸·Î °ü·ÃµÈ ¸Å¿ì ¿ÏÀüÇÑ À¥»çÀÌÆ®.
Allegro·Î ÀÛ¼ºµÈ ÇÁ·Î±×·¥°ú µµ¿ò¸» ¹®¼, ¶óÀ̺귯¸® È®Àå, ´Ù¾çÇÑ ÅøÀ» ãÀ»
¼ö ÀÖ½À´Ï´Ù.
Allegro's webring
- Allegro À¥¸µ. À̰÷À¸·ÎºÎÅÍ ´Ù¸¥ Allegro °ü·Ã À¥ ÆäÀÌÁö¸¦ ã¾Æ°¥ ¼ö ÀÖ½À´Ï´Ù.
Xuti software
- XuTi software has written a good deal of documents about Allegro in
portuguese, including installation guides, tutorials, and they provide
precompiled Allegro RPMs for Conectiva Linux.
Allegro¿¡ ´ëÇÑ ±â»ç
Gamasutra
- µ¶¸³ °³¹ßÀÚÀÇ ½Å¼¼´ë¸¦ °í¹«ÇÏ´Â Allegro (1999³â 10¿ù 26ÀÏ).
GameDev.net
- Shawn Hargreaves¿ÍÀÇ ÀÎÅͺä.
Linux Today
- ¿ÀÇ ¼Ò½º °ÔÀÓÇϱâ(1999³â 7¿ù 5ÀÏ).
Here you have the original copy by Shawn.
°æ¿¬
Allegro Games Competition II
- Allegro °ÔÀÓ °æ¿¬ II.
The Allegro SpeedHack 1999
- Allegro SpeedHack 1999.
The Allegro SizeHack 2000
- Allegro SizeHack 2000.
The Allegro DemoHack 2000
- Allegro DemoHack 2000.
The Allegro SpeedHack 2001
- Allegro SpeedHack 2001.
The Allegro SizeHack3D 2001
- Allegro SizeHack3d 2001.
The Allegro Team Competition 2001
- ÀÌ °æ¿¬ÀÇ ¸ñÀûÀº ´Ù¸¥ »ç¶÷ÀÇ °ÔÀÓ ÇÁ·Î±×·¥ÀÇ ±â¼úÀ» °Ü·ç´Â °Í »Ó¸¸ ¾Æ´Ï¶ó, ÆÀ
ÇÁ·Î±×·¡¹ÖÀ» Àå·ÁÇϸç, °ü·ÃµÈ Á¶Á÷ ±â¼úÀ» Çâ»ó½ÃŰ´Â °ÍÀÔ´Ï´Ù. À̰ÍÀ» º¸´Ù Àç¹Ì
ÀÖ°Ô Çϱâ À§ÇØ, ´Ù¸¥ ³ª¶ó »ç¶÷°ú ÆÀÀ» ÀÌ·ç¾î¾ß ÇÑ´Ù´Â ±ÔÄ¢ÀÌ ÀÖ½À´Ï´Ù.
The Pixelate Games Competition 2001
- À̹ø¿¡´Â Âü°¡ÀÛÀ» ÀÛ¼ºÇÏ´Â µ¥ ¸î ´ÞÀÌ ÁÖ¾îÁú °ÍÀÔ´Ï´Ù¸¸, ÀÌÁ¤µµ·Î ÃæºÐÇÏÁö ¾ÊÀ»±î¿ä?
IdeaHack 2001
- Á¦ÇÑ ±ÔÄ¢»ó Àû´çÇÑ °æ¿¬À» ãÁö ¸øÇϼ̽À´Ï±î? À̰ÍÀº ´ç½Å¿¡°Ô ÇϳªÀÇ ¼±ÅÃÀÌ
µÉ ¼ö ÀÖ½À´Ï´Ù: Âü°¡Çϱâ Àü¿¡ ´ç½ÅÀÇ °ÔÀÓ¿¡ ´ëÇÑ ¾ÆÀ̵ð¾î³ª ¿ä±¸»çÇ×À»
Á¢¼öÇϽʽÿÀ. ±×·¯¸é ´ç½ÅÀÌ Á¤ÇÑ ¸ñÇ¥¿¡ ¾ó¸¶³ª ¸ÂÃß¾ú´Â°¡·Î Á¡¼ö°¡ °áÁ¤µÉ
°ÍÀÔ´Ï´Ù.
The Allegro SpeedHack 2002
- Allegro SpeedHack 2002.
BlitzHack 2003
- The BlitzHack is a six-hour-long Allegro-focussed game programming
competition, in which entrants strive to make the best game possible
with extremely limited time constraints using a shared backstory
as a theme and basis for the game, a shared media set, and a shared
code snippet set.
ÇÁ·Î±×·¡¹Ö
C-scene
- C/C++ ÇÁ·Î±×·¡¹Ö¿¡ ´ëÇÑ ¹®¼¿Í ¼Ò½º.
Flipcode
- °ÔÀÓ °³¹ß¿¡ ´ëÇÑ ´º½º¿Í ¸®¼Ò½º.
Linux Game Development Center
- ¸®´ª½º¿¡¼ÀÇ ºñµð¿À °ÔÀÓ ÇÁ·Î±×·¡¹Ö¿¡ ´ëÇÑ À¥»çÀÌÆ®.
Programmer's Heaven
- °ÔÀÓ ÇÁ·Î±×·¡¹Ö¿¡ ´ëÇÑ ´Ù¸¥ ¼Ò½ºµé.
Game Programming Resources
- °ÔÀÓ ÇÁ·Î±×·¡¹Ö ¸®¼Ò½º¿¡ ´ëÇÑ À¥ ÆäÀÌÁö. ³»¿ëÀº Æ÷·çÅõ°¥¾îÀÓ.
Pixelate
- 2001³â 3¿ù°æ¿¡ ½ÃÀÛµÈ ¿Â¶óÀÎ °ÔÀÓ °³¹ß ¸Å°ÅÁøÀ¸·Î, Allegro °øµ¿Ã¼ÀÇ µµ¿ò°ú
ÇÔ²² Á¡Á¡ Ä¿Áö¸é¼ ¹ßÀüÇϰí ÀÖÀ½.
Allegro bindings for other languages
PyAllegro
- Quite a simple binding wrapping most of Allegro functions, making
them available to Python programmers.
Bigloo-Allegro
- This is an abandoned Bigloo (a Scheme compiler)
binding.
Perl
- A Perl interface to Allegro written by Colin O'Leary.
Scheme->C compiler bindings
- Bindings of Allegro 5 to three Scheme->C compilers
(CHICKEN, Gambit-C and Bigloo) written by
Peter Wang, as a proof-of-concept. Note that Allegro 5 is still under development.
alBitmap
- alBitmap is a C++ Wrapper for the Allegro BITMAP datatype. Features
built-in memory allocation/deallocation, inlined functions for
bitmap creation, loading, saving, blitting, comparing, plus some
convenience functions for printing text with STL's string type.
¶óÀ̺귯¸®
Mesa
- Mesa´Â OpenGL APIÀÇ °ø°³ ±¸ÇöÀÓ (GPL ¶óÀ̼¾½º).
OpenGL
- SGIÀÇ OpenGL À¥»çÀÌÆ®.
SVGAlib
- ¸®´ª½º SuperVGA ±×·¡ÇÈ ¶óÀ̺귯¸®. SVGAlib´Â »ó´çÈ÷ È®ÀåµÇ¾î ÀÖÀ¸¹Ç·Î, ¿©·¯ °¡Áö
Çϵå¿þ¾î¸¦ Áö¿øÇÏ´Â µå¶óÀ̹ö·Î Allegro¿¡¼ »ç¿ëÇÒ ¼ö ÀÖ½À´Ï´Ù.
Linux Framebuffer
- ¸®´ª½º Framebuffer´Â ¶Ç¶ó´Â AllegroÀÇ µå¶óÀ̹ö·Î, Àß µ¿ÀÛÇϸç, »ç¿ëÀÚ ·¹º§¿¡¼
¹®Á¦ ¾øÀÌ Allegro ÇÁ·Î±×·¥ÀÌ µ¿ÀÛÇϵµ·Ï ÇÕ´Ï´Ù.
SDL
- SDL(Simple DirectMedia Layer)Àº C Å©·Î½º-Ç÷§Æû ¸ÖƼ¹Ìµð¾î ¶óÀ̺귯¸®À̸Ó,
DirectX¸¦ »ç¿ëÇÏ´Â ¸¹Àº Win32 °ÔÀÓµéÀ» ´Ù¸¥ Ç÷§ÆûÀ¸·Î Æ÷ÆÃÇϴµ¥ »ç¿ëµÇ¾ú½À´Ï´Ù.
Clanlib
- Clanlib´Â Àú¼öÁØ¿¡¼ °í¼öÁØÀ» ¸Á¶óÇÏ´Â C++ °³¹ß ŰƮÀÔ´Ï´Ù. È®½ÇÈ÷ Allegroº¸´Ù´Â
Å©¸ç, ½ºÅ©¸³ÆÃÀ̳ª ³×Æ®¿öÅ© Áö¿ø µîÀ» Æ÷ÇÔÇÕ´Ï´Ù.
Plib
- 3D °ÔÀÓÀ» À§ÇØ °³¹ßµÈ C++ ÀÎÅÍÆäÀ̽º¸¦ »ç¿ëÇÑ À̽ļºÀÖ´Â °ÔÀÓ ¶óÀ̺귯¸®
¸ðÀ½ (OpenGLÀ» ÀÌ¿ëÇÔ).
TinyPTC
- TinyPTC´Â °£´ÜÇÑ API¸¦ »ç¿ëÇÏ´Â ´ÙÁß Ç÷§Æû Áö¿ø ÇÁ·¹ÀÓ¹öÆÛ ¶óÀ̺귯¸®ÀÔ´Ï´Ù
(OpenPTCÀÇ ÀϺÎÀÓ). XLib, XShm, XDbe, XDga 1/2 µîÀÇ ¸î°¡Áö Ãâ·Â ´ë»óÀ»
Áö¿øÇÕ´Ï´Ù. ¶ÇÇÑ »ö»ó¼ö¸¦ Á¶Á¤ÇÒ Çʿ䰡 ÀÖ´Â °æ¿ì ÀÚµ¿À¸·Î Áï½Ã º¯È¯À»
¼öÇàÇÕ´Ï´Ù.
ÄÄÆÄÀÏ·¯
DJGPP
- A DOS port of the GNU Compiler Collection (GCC). It's an excellent compiler
which comes with a big number of tools. It's supported by all Allegro versions.
Mingw
- A Windows port of the GNU compiler collection (GCC). It's supported by the
4.x or newer versions.
±âŸ
FreeBE/AF
- ±×·¡ÇÈ Çϵå¿þ¾îÀÇ Àú¼öÁØ µå¶óÀ̹ö ÀÎÆäÀ̽º·Î, Allegro¿¡¼ »ç¿ëµÉ ¼ö ÀÖ½À´Ï´Ù.
À̰ÍÀº VESA 3.0ÀÇ ¸ðµç ±â´ÉÀ» Á¦°øÇϸç 2D Çϵå¿þ¾î °¡¼ÓÀ» È¿°úÀûÀ¸·Î
À̽ļºÀÖ°Ô »ç¿ëÇÒ ¼ö ÀÖµµ·Ï ÇØÁÝ´Ï´Ù. µå¶óÀ̹ö¸¦ ÀÛ¼ºÇÏ´Â ¹æ¹ý¿¡ µû¶ó
DOS¿Í Linux¿¡¼ µ¿ÀÛÇϵµ·Ï ÇÒ ¼öµµ ÀÖ½À´Ï´Ù.
Slashdot
- ¸®´ª½º¿Í ÄÄÇ»ÅÍ ¼¼°è¿¡ ´ëÇÑ ´º½º¿Í °ø·Ð.
Da Linux French Page
- ¸®´ª½º¿¡ ´ëÇÑ ÇÁÁ¤½º¾î Á¤º¸°¡ ÀÖ´Â À¥»çÀÌÆ®.
Google
- ÃÖ°íÀÇ °Ë»ö ¿£Áø ÁßÀÇ Çϳª.
XFree86
- X À©µµ¿ì ½Ã½ºÅÛÀÇ °ø°³ ±¸ÇöÀ¸·Î, ¸¹Àº Ç÷§Æû¿¡¼ µ¿ÀÛÇÕ´Ï´Ù.
The Graphic File Formats Page
- ÆÄÀÏ Çü½ÄÀÇ º¸°í. 2D ºñÆ®¸Ê ±Ô¾à, 3D ±âÇÏ¿Í ¾Ö´Ï¸ÞÀÌ¼Ç ±Ô¾à, À¯Æ¿¸®Æ¼,
Á¤º¸, ¼Ò½º, FAQ µî...
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